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Systems-Programming

Demystifying Rust Async: Building Your Own Future and Executor from Scratch

If you have been working with Rust for a while, you rely heavily on tokio or async-std. By 2025, these runtimes have become incredibly mature, handling everything from networking to file I/O with impressive efficiency. However, for a Senior Rust Developer, treating the async runtime as a “black box” is a liability.

Mastering Memory: Building a Custom Allocator in Rust for High-Performance Systems

In the realm of high-performance computing—whether you are building high-frequency trading engines, real-time game servers, or embedded control systems—the generic approach often hits a ceiling. By 2025, the Rust ecosystem has matured significantly, providing robust standard tools, but the default memory allocator (usually dependent on the OS’s malloc or jemalloc on some platforms) remains a “one-size-fits-all” solution. It is designed to be generally good at everything, which means it is rarely perfect for specific, critical workloads.

Zero-Copy Deserialization in Rust: Crushing Latency with Serde and rkyv

In the world of high-performance systems engineering, memory is the new disk. It’s 2025, and while our CPUs have become insanely fast, the cost of moving data around—allocating generic heap memory, copying bytes, and garbage collection (or in Rust’s case, dropping complex ownership trees)—remains the primary bottleneck for throughput.